![]() The Crowfather himself is mostly a forgettable macguffin used to start Death's story. That said, there are still some biblical allusions to point out. Vigil went to a lot of effort to expand the fiction of their Darksiders universe to include more than just bullet points from the books of Revelation and Enoch. Unlike Darksiders 1, where most all of the characters had biblical parallels, the characters in Darksiders 2 are more their own thing. The introduction of the game is all about finding him in his icy castle. The Crowfather narrates the loading screens and the introduction of the game and is a new character introduced in Darksides 2. Death is voiced by our good friend Michael Wincott, who you may remember as the voice of Jules Merit from Syndicate. He can also equip a variety of secondary weapons like axes, hammers and so forth (Hammers being the best, and I'll fight you if you say otherwise). He is very agile and uses dual scythes as his primary weapons. According to the intro, he was largely responsible for the genocide of the other nephilim (besides the horsemen themselves). Here are some of the strange characters we'll meet:ĭeath is our protagonist and one of the four horsemen of the Apocalypse. #Bone key darksiders 2 kingdom of the dead how toDS2 also has great music which we'll be hearing throughout.Īs for thread participation, I'll welcome any suggestions about how to spec weapons, but since David hasn't played the game yet, I'd like to avoid any spoilers about the places, weapons (especially red weapons), and events. It still retains a lot of its Zelda roots, but adds in a lot of Diablo-style RPG elements including random loot and the always satisfying visible damage numbers that fly off of enemies when they are attacked. ![]() During that gap of time (hundreds of years apparently), War's brother, Death, goes on a journey to prove his brother's innocence.ĭarksiders 2 is a very different game than Darksiders 1. You might think that Darksiders 2 would have something to say about that, but you'd be wrong since this game is an interquel between the introduction of Darksiders 1 (where War unleashes the apocalypse on Earth) and the moment the Watcher is bound to War. The Darksiders team members were mostly hired by Crytek USA, a new Crytek branch that opened in Austin, Texas while the IP rights for Darksiders were sold off in February 2013 and ended up in the hands of Nordic Games.īecause to that, the massive cliffhanger that ended Darksiders 1 may never be resolved. The thread title comes from the unfortunate fact that THQ, the publisher of Darksiders (as well as Saint's Row and Red Faction), went bankrupt and had to close down all of its wholly owned companies which included Darksiders developer Vigil Games. We will be playing through this game on Apocalyptic difficulty (the hardest mode available from a new game) and collecting all of the achievements (which amounts to getting all of the stuff in the game, clearing the optional bosses, and clearing the optional dungeons). In August of 2012, the much anticipated sequel, Darksiders 2 came out. ![]() The original Darksiders was just a fun game that mixed God of War-styled combat with Zelda-styled dungeons. Guard Mom Heart and I LPed that game many moons ago. I don’t think it makes for a particularly captivating story or game but it does say a lot about how much Death cares about his siblings and what he’s willing to do for them.Back in the ancient year of 2010, Vigil Games put out an M-rated Zelda game called Darksiders. It didn’t take Samael-levels of omniscience to see that, so many of the NPCs tried to take advantage of that fact to suit their needs, and Death was appropriately pissed about it but there wasn’t really much else he could do. #Bone key darksiders 2 kingdom of the dead fullCombined with the fact that nothing he was doing in the game was sanctioned by the Charred Council, meaning he was operating at a fraction of his full strength, meant that Death really wasn’t in a position to make demands at any point in the story. He would literally travel to the ends of the Earth and beyond (and pretty much did) to save his brother. With that said, I do think it makes a bit of sense because Death was clearly desperate throughout pretty much the entire game, even if he tried to hide it behind a snarky and uncaring veneer. ![]() What I mean is they were clearly just trying to give the player something to do to pad out the content and they didn’t do a good enough job of justifying the busy work in the plot or working it to feel more organic. The game feels, well, very video-gamey in that sense. I don’t disagree with how boring the fetch quests in the game could be, especially in the Kingdom of the Dead. ![]()
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